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IJCAI
2007
15 years 3 months ago
Learning Policies for Embodied Virtual Agents through Demonstration
Although many powerful AI and machine learning techniques exist, it remains difficult to quickly create AI for embodied virtual agents that produces visually lifelike behavior. T...
Jonathan Dinerstein, Parris K. Egbert, Dan Ventura
123
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AAAI
2004
15 years 3 months ago
Branching Storylines in Virtual Reality Environments for Leadership Development
Simulation-based training is increasingly being used within the military to practice and develop the skills of successful soldiers. For the skills associated with successful milit...
Andrew Gordon, Michael van Lent, Martin Van Velsen...
115
Voted
AAAI
2006
15 years 3 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
FLAIRS
2004
15 years 3 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
134
Voted
MMNS
2001
138views Multimedia» more  MMNS 2001»
15 years 3 months ago
Study of TCP and UDP Flows in a Differentiated Services Network Using Two Markers System
There are two cruxes of issues identified in differentiated services (diffserv) networks: One is TCP dynamics over Assured Services, and the other is the interaction of TCP and UDP...
Sung-Hyuck Lee, Seung-Joon Seok, Seung-Jin Lee, Ch...