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GW
2003
Springer
109views Biometrics» more  GW 2003»
15 years 6 months ago
Deixis in Multimodal Human Computer Interaction: An Interdisciplinary Approach
Focusing on deixis in human computer interaction this paper presents interdisciplinary work on the use of co-verbal gesture . Empirical investigations, theoretical modeling, and co...
Alfred Kranstedt, Peter Kühnlein, Ipke Wachsm...
AMI
2010
Springer
14 years 11 months ago
Geo-Social Interaction: Context-Aware Help in Large Scale Public Spaces
We present an approach to exploit social and spatio-temporal context in order to improve information dissemination in dynamic largescale public spaces. We illustrate it by applying...
Nasim Mahmud, Petr Aksenov, Ansar-Ul-Haque Yasar, ...
ALIFE
2011
14 years 5 months ago
Interactive Evolution of Camouflage
This paper presents an abstract computation model of the evolution of camouflage in nature. The 2d model uses evolved textures for prey, a background texture representing the envi...
Craig Reynolds
VR
2010
IEEE
133views Virtual Reality» more  VR 2010»
14 years 12 months ago
The role of latency in the validity of AR simulation
It is extremely challenging to run controlled studies comparing multiple Augmented Reality (AR) systems. We use an AR simulation approach, in which a Virtual Reality (VR) system i...
Cha Lee, Scott Bonebrake, Tobias Höllerer, Do...
PRL
2000
62views more  PRL 2000»
15 years 1 months ago
Interactive initialization of the multilayer perceptron
A new multilayer preceptor initialization method is proposed and compared experimentally with a traditional random initialization method. An operator maps training-set vectors int...
Aistis Raudys