The object of this paper is to appreciate the computational limits inherent in the combinatorics of an applied concurrent (aka agent-based) language . That language is primarily m...
Pierre-Louis Curien, Vincent Danos, Jean Krivine, ...
We present a method for interactive computation of indirect illumination in large and fully dynamic scenes based on approximate visibility queries. While the high-frequency nature...
Tobias Ritschel, Thorsten Grosch, Min H. Kim, Hans...
Abstract-- This paper considers the interaction between channel assignment and distributed scheduling in multi-channel multiradio Wireless Mesh Networks (WMNs). Recently, a number ...
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
In this paper, we consider the problem of controlling a 6 DOF holonomic robot and a nonholonomic mobile robot from the projection of 3-D straight lines in the image plane of centra...
Hicham Hadj-Abdelkader, Youcef Mezouar, Philippe M...