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» Simulating Humans: Computer Graphics, Animation, and Control
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HCI
2011
14 years 1 months ago
Body Buddies: Social Signaling through Puppeteering
While virtual worlds have evolved to provide a good medium for social communication, they are very primitive in their social and affective communication design. The social communic...
Magy Seif El-Nasr, Katherine Isbister, Jeffery Ven...
53
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DIGRA
2003
Springer
15 years 2 months ago
The Construction of Ludic Space
Most modern graphics-based computer games entertain the player in part by presenting him or her with a simulated space, an imaginary two- or threedimensional region whose visual a...
Ernest Adams
DCC
2008
IEEE
15 years 9 months ago
Distributed Multi-stage Coding of Correlated Sources
This paper considers the problem of distributed scalable coding of correlated sources that are communicated to a central unit. The general setting is typically encountered in sens...
Ankur Saxena, Kenneth Rose
CGI
2004
IEEE
15 years 1 months ago
BlobTree Trees
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
Callum Galbraith, Peter MacMurchy, Brian Wyvill
TABLETOP
2007
IEEE
15 years 3 months ago
Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction
Recently developed depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and visi...
Andrew D. Wilson