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» Simulating Humans: Computer Graphics, Animation, and Control
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86
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SIGGRAPH
2000
ACM
15 years 2 months ago
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...
89
Voted
TOG
2012
188views Communications» more  TOG 2012»
13 years 2 days ago
Deformable objects alive!
We present a method for controlling the motions of active deformable characters. As an underlying principle, we require that all motions be driven by internal deformations. We ach...
Stelian Coros, Sebastian Martin, Bernhard Thomasze...
MIG
2010
Springer
14 years 8 months ago
Full-Body Hybrid Motor Control for Reaching
Abstract. In this paper, we present a full-body motor control mechanism that generates coordinated and diverse motion during a reaching action. Our framework animates the full huma...
Wenjia Huang, Mubbasir Kapadia, Demetri Terzopoulo...
VL
1996
IEEE
120views Visual Languages» more  VL 1996»
15 years 1 months ago
Visual Language Features Supporting Human-Human and Human-Computer Communication
Fundamental to the design of visual languages are the goals of facilitating communication between people and computers, and between people and other people. The Object Block Progr...
Jason E. Robbins, David J. Morley, David F. Redmil...
TOG
2012
181views Communications» more  TOG 2012»
13 years 2 days ago
Soft body locomotion
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...
Jie Tan, Greg Turk, C. Karen Liu