Sciweavers

957 search results - page 29 / 192
» Simulating Humans: Computer Graphics, Animation, and Control
Sort
View
SIGGRAPH
1987
ACM
15 years 2 months ago
Flocks, herds and schools: A distributed behavioral model
The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rar...
Craig W. Reynolds
CA
2003
IEEE
15 years 4 months ago
Expressive Gesture Animation Based on Non Parametric Learning of Sensory-Motor Models
This paper presents an efficient method of learning motion control for autonomous animated characters. The method uses a non parametric learning approach which identifies non line...
Sylvie Gibet, Pierre-Francois Marteau
CHI
2008
ACM
15 years 11 months ago
K-sketch: a 'kinetic' sketch pad for novice animators
Because most animation tools are complex and timeconsuming to learn and use, most animations today are created by experts. To help novices create a wide range of animations quickl...
Richard C. Davis, Brien Colwell, James A. Landay
TOG
2008
122views more  TOG 2008»
14 years 11 months ago
Staggered projections for frictional contact in multibody systems
We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of th...
Danny M. Kaufman, Shinjiro Sueda, Doug L. James, D...
ACMACE
2005
ACM
15 years 4 months ago
Integrate and conquer: the next generation of intelligent avatars
FreeWill+ is a framework that aims at integrating various animation techniques for controlling human-like characters. With heterogeneity and multi-layering as its main design prin...
Jaroslaw Francik, Adam Szarowicz