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» Simulating Humans: Computer Graphics, Animation, and Control
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SI3D
2003
ACM
15 years 2 months ago
A general joint component framework for realistic articulation in human characters
We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-ortho...
Wei Shao, Victor Ng-Thow-Hing
86
Voted
VISUALIZATION
2002
IEEE
15 years 2 months ago
Simulating Fire with Texture Splats
We propose the use of textured splats as the basic display primitives for an open surface fire model. The high-detail textures help to achieve a smooth boundary of the fire and ...
Xiaoming Wei, Wei Li, Klaus Mueller, Arie E. Kaufm...
IJRR
2006
76views more  IJRR 2006»
14 years 9 months ago
From Robots to Animals: Virtual Fences for Controlling Cattle
We consider the problem of monitoring and controlling the position of herd animals, and view animals as agents with natural mobility but not strictly controllable. By exploiting k...
Zack J. Butler, Peter I. Corke, Ronald A. Peterson...
89
Voted
VISUALIZATION
2005
IEEE
15 years 3 months ago
Dataset Traversal with Motion-Controlled Transfer Functions
In this paper, we describe a methodology and implementation for interactive dataset traversal using motion-controlled transfer functions. Dataset traversal here refers to the proc...
Carlos D. Correa, Deborah Silver
TOG
2010
117views more  TOG 2010»
14 years 4 months ago
Stable inverse dynamic curves
2d animation is a traditional but fascinating domain that has recently regained popularity both in animated movies and video games. This paper introduces a method for automaticall...
Alexandre Derouet-Jourdan, Florence Bertails-Desco...