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» Simulating Humans: Computer Graphics, Animation, and Control
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TOG
2012
193views Communications» more  TOG 2012»
13 years 4 days ago
Continuous character control with low-dimensional embeddings
Interactive, task-guided character controllers must be agile and responsive to user input, while retaining the flexibility to be readily authored and modified by the designer. C...
Sergey Levine, Jack M. Wang, Alexis Haraux, Zoran ...
MIG
2009
Springer
15 years 4 months ago
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Ming C. Lin, Stephen J. Guy, Rahul Narain, Jason S...
CGF
2010
167views more  CGF 2010»
14 years 7 months ago
Chain Shape Matching for Simulating Complex Hairstyles
Animations of hair dynamics greatly enrich the visual attractiveness of human characters. Traditional simulation techniques handle hair as clumps or continuum for efficiency; howe...
Witawat Rungjiratananon, Yoshihiro Kanamori, Tomoy...
SIGGRAPH
2010
ACM
15 years 2 months ago
Example-based wrinkle synthesis for clothing animation
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, that fits closely to a figure’s body. Compared to flowing cloth, such as loo...
Huamin Wang, Florian Hecht, Ravi Ramamoorthi, Jame...
CGF
2008
124views more  CGF 2008»
14 years 9 months ago
Real-time Animation of Sand-Water Interaction
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely b...
Witawat Rungjiratananon, Zoltan Szego, Yoshihiro K...