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» Simulating Humans: Computer Graphics, Animation, and Control
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FGR
2004
IEEE
126views Biometrics» more  FGR 2004»
15 years 1 months ago
Trainable Videorealistic Speech Animation
We describe how to create with machine learning techniques a generative, videorealistic, speech animation module. A human subject is first recorded using a videocamera as he/she u...
Tony Ezzat, Gadi Geiger, Tomaso Poggio
VRML
2000
ACM
15 years 2 months ago
The morph node
We discuss potential and limitations of a Morph Node, inspired by the corresponding construct in Java3D. A Morph Node in Java3D interpolates vertex attributes among several homeom...
Marc Alexa, Johannes Behr, Wolfgang Müller 00...
PG
2002
IEEE
15 years 2 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
CHI
2007
ACM
15 years 10 months ago
An interface to support color blind computer users
A new method for adapting digital images so that they are suitable for color blind viewers is presented. In contrast to earlier automatic methods which formulate the problem of ad...
Luke Jefferson, Richard Harvey
TOG
2008
137views more  TOG 2008»
14 years 8 months ago
A layered, heterogeneous reflectance model for acquiring and rendering human skin
We introduce a layered, heterogeneous spectral reflectance model for human skin. The model captures the inter-scattering of light among layers, each of which may have an independe...
Craig Donner, Tim Weyrich, Eugene d'Eon, Ravi Rama...