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» Simulating Humans: Computer Graphics, Animation, and Control
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TOG
2008
117views more  TOG 2008»
14 years 9 months ago
Video puppetry: a performative interface for cutout animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates...
Connelly Barnes, David E. Jacobs, Jason Sanders, D...
WSC
2000
14 years 11 months ago
Simphony: an integrated environment for construction simulation
This paper discusses Simphony as an integrated environment for building special purpose simulation tools for modeling construction systems. Simphony provides various services that...
Simaan M. AbouRizk, Yasser Mohamed
IJMHCI
2011
249views more  IJMHCI 2011»
14 years 4 months ago
3D Talking-Head Interface to Voice-Interactive Services on Mobile Phones
We present a novel framework for easy creation of interactive, platform-independent voice-services with an animated 3D talking-head interface, on mobile phones. The framework supp...
Jirí Danihelka, Roman Hak, Lukas Kencl, Jir...
GI
2009
Springer
15 years 2 months ago
The Human Being as a Servo. Von Feedback Control zur Kybernetik
Abstract: Am Anfang der Kybernetik steht die Erkenntnis Norbert Wieners, dass Lebewesen und Maschinen etwas gemeinsam haben: Ihr Verhalten l¨asst sich als Feedbackprozess beschrei...
Lasse Scherffig
CGF
2010
204views more  CGF 2010»
14 years 9 months ago
Automatic Animation for Time-Varying Data Visualization
This paper presents a digital storytelling approach that generates automatic animations for time-varying data visualization. Our approach simulates the composition and transition ...
Li Yu, Aidong Lu, William Ribarsky, Wei Chen