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» Simulating Humans: Computer Graphics, Animation, and Control
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CA
1998
IEEE
15 years 2 months ago
Facial Deformations for MPEG-4
The new MPEG-4 standard, scheduled to become an International Standard in February 1999, will include support not only for natural video and audio, but also for synthetic graphics...
Marc Escher, Igor S. Pandzic, Nadia Magnenat-Thalm...
ISWC
2002
IEEE
15 years 2 months ago
Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers
: This paper presents ARCHEOGUIDE, a novel system offering augmented reality tours in archaeological sites. The system is based on wearable and mobile computers, networking technol...
Vassilios Vlahakis, John Karigiannis, Manolis Tsot...
VIS
2006
IEEE
100views Visualization» more  VIS 2006»
15 years 11 months ago
Visualizing Abstract Data Using Animation
ing Abstract Data Using Animation Amit P. Sawant Department of Computer Science, North Carolina State University Christopher G. Healey Department of Computer Science, North Carolin...
Amit Sawant, Christopher Healey
IUI
2005
ACM
15 years 3 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
VRST
2009
ACM
15 years 4 months ago
Indexing and retrieval of human motion data by a hierarchical tree
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
Shuangyuan Wu, Zhaoqi Wang, Shihong Xia