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» Simulating Humans: Computer Graphics, Animation, and Control
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SI3D
2012
ACM
13 years 5 months ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro
CHI
2003
ACM
15 years 10 months ago
Personal universal controllers: controlling complex appliances with GUIs and speech
We envision a future where each person will carry with them a personal universal controller (PUC), a portable computerized device that allows the user to control any appliance wit...
Jeffrey Nichols, Brad A. Myers, Michael Higgins, J...
CGF
2007
149views more  CGF 2007»
14 years 9 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
ACHI
2010
IEEE
15 years 4 months ago
A Simulation Framework for Human-Robot Interaction
Abstract—The development of human-robot interaction scenarios is a strongly situation-dependent as well as an extremely dynamic task. Humans interacting with the robot directly r...
Norbert Schmitz, Jochen Hirth, Karsten Berns
ICPR
2008
IEEE
15 years 4 months ago
Markerless human motion capture: An application of simulated annealing and Fast Marching Method
Research into optical markerless human motion capture has attracted significant attention. However, the complexity of the human anatomy, ambiguities introduced by lacking full-pe...
Yifan Lu