Sciweavers

957 search results - page 79 / 192
» Simulating Humans: Computer Graphics, Animation, and Control
Sort
View
RT
1998
Springer
15 years 2 months ago
Fidelity of Graphics Reconstructions: A Psychophysical Investigation
In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a...
Ann McNamara, Alan Chalmers, Tom Troscianko, Erik ...
SIGGRAPH
1990
ACM
15 years 1 months ago
Reusable motion synthesis using state-space controllers
The use of physically-based techniques for computer animation can result in realistic object motion. The price paid for physically-based motion synthesis lies in increased computa...
Michiel van de Panne, Eugene Fiume, Zvonko G. Vran...
JVCA
2006
102views more  JVCA 2006»
14 years 9 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
DIGRA
2005
Springer
15 years 3 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
JIFS
2007
42views more  JIFS 2007»
14 years 9 months ago
Simulation of contra-lateral inhibition using venn-networks
This paper illustrates how a computer model, based on Venn-networks, mimics a physiological phenomenon present in brains of higher animals: contra-lateral inhibition. The experimen...
Fernando Buarque de Lima Neto, Philippe De Wilde