In this paper we develop a technique for measuring the perceptual equivalence of a graphical scene to a real scene. Ability to compare images is valuable in computer graphics for a...
Ann McNamara, Alan Chalmers, Tom Troscianko, Erik ...
The use of physically-based techniques for computer animation can result in realistic object motion. The price paid for physically-based motion synthesis lies in increased computa...
Michiel van de Panne, Eugene Fiume, Zvonko G. Vran...
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
This paper illustrates how a computer model, based on Venn-networks, mimics a physiological phenomenon present in brains of higher animals: contra-lateral inhibition. The experimen...