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» Simulating Humans: Computer Graphics, Animation, and Control
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IEAAIE
2009
Springer
15 years 4 months ago
A Virtual Human Agent Model with Behaviour Based on Feeling Exhaustion
A computational agent model for monitoring and control of a virtual human agent’s resources and exhaustion is presented. It models a physically grounded intelligent decision maki...
Jan Treur
AFRIGRAPH
2004
ACM
15 years 3 months ago
High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
The ancient Egyptian temple of Kalabsha dates back to 30 BC. In 1963 the temple was dismantled and moved to a new site in order to save it from the rising waters of the Lake Nasse...
Veronica Sundstedt, Alan Chalmers, Philippe Martin...
MIG
2009
Springer
15 years 4 months ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
SIGGRAPH
1996
ACM
15 years 1 months ago
Visual Models of Plants Interacting with Their Environment
Interaction with the environment is a key factor affecting the development of plants and plant ecosystems. In this paper we introduce a modeling framework that makes it possible t...
Radomír Mech, Przemyslaw Prusinkiewicz
TOG
2002
165views more  TOG 2002»
14 years 9 months ago
CHARMS: a simple framework for adaptive simulation
Finite element solvers are a basic component of simulation applications; they are common in computer graphics, engineering, and medical simulations. Although adaptive solvers can ...
Eitan Grinspun, Petr Krysl, Peter Schröder