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» Simulating Humans: Computer Graphics, Animation, and Control
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CGI
2004
IEEE
15 years 1 months ago
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering
Photon tracing and density estimation are well established techniques in global illumination computation and rendering of high-quality animation sequences. Using traditional densi...
Markus Weber, Marco Milch, Karol Myszkowski, Kiril...
ACMACE
2005
ACM
15 years 3 months ago
An extensible platform for interactive, entertaining social experiences with an animatronic character
The fields of human-robot interaction and entertainment robotics are truly interdisciplinary, combining the best of computer science, psychology, and mechanical engineering. Howe...
Sabrina A. Haskell, Andrew Hosmer, Eugenia Leu
SIGGRAPH
1999
ACM
15 years 2 months ago
ArtDefo: Accurate Real Time Deformable Objects
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Doug L. James, Dinesh K. Pai
VRIPHYS
2010
14 years 4 months ago
Boundary Handling and Adaptive Time-stepping for PCISPH
We present a novel boundary handling scheme for incompressible fluids based on Smoothed Particle Hydrodynamics (SPH). In combination with the predictive-corrective incompressible ...
Markus Ihmsen, Nadir Akinci, Marc Gissler, Matthia...
CHI
2007
ACM
15 years 10 months ago
Porta-person: telepresence for the connected conference room
This paper describes a telepresence device called PortaPerson. This is the first project in a larger initiative known as the Connected Conference Room, which aims to improve the u...
Nicole Yankelovich, Nigel Simpson, Jonathan Kaplan...