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IAT
2008
IEEE
15 years 10 months ago
When the User Is Instrumental to Robot Goals: First Try - Agent Uses Agent
To create a robot with a mind of its own, we extended a formalized version of a model that explains affect-driven interaction with mechanisms for goaldirected behavior. We ran sim...
Johan F. Hoorn, Matthijs Pontier, Ghazanfar F. Sid...
136
Voted
KI
2007
Springer
15 years 9 months ago
Making a Robot Learn to Play Soccer Using Reward and Punishment
In this paper, we show how reinforcement learning can be applied to real robots to achieve optimal robot behavior. As example, we enable an autonomous soccer robot to learn interce...
Heiko Müller, Martin Lauer, Roland Hafner, Sa...
119
Voted
CGI
2004
IEEE
15 years 7 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
83
Voted
ICIP
2003
IEEE
16 years 5 months ago
A second-order PDE technique to construct distance functions with more accurate derivatives
In this paper we demonstrate the use of an anisotropic PDE to improve the behavior of first and second derivatives of a distance function. We begin by deriving a property of these...
Siddharth Manay, Anthony J. Yezzi
140
Voted
HIPEAC
2007
Springer
15 years 7 months ago
Efficient Program Power Behavior Characterization
Fine-grained program power behavior is useful in both evaluating power optimizations and observing power optimization opportunities. Detailed power simulation is time consuming and...
Chunling Hu, Daniel A. Jiménez, Ulrich Krem...