: This paper describes the collection and analysis of supercomputer I/O traces and their use in a collection of buffering and caching simulations. This serves two purposes. First, ...
We propose an evolutionary framework for studying agents that interact in electronic marketplaces. We describe how this framework could be used to study the dynamics of interactio...
Architectures are usually compared by running the same workload on each architecture and comparing performance. When a single compiled binary of a program is executed on many diff...
Erez Perelman, Jeremy Lau, Harish Patil, Aamer Jal...
Summary: The Genetic Simulation Library (GSL) is a set of C++ programs and classes that can be used in individualbased simulation models of plant and animal populations. The class...
The advent of general purpose graphics processing units (GPGPU's) brings about a whole new platform for running numerically intensive applications at high speeds. Their multi-...
Michela Taufer, Omar Padron, Philip Saponaro, Sand...