Sciweavers

923 search results - page 114 / 185
» Simulating Social Phenomena
Sort
View
112
Voted
CONTEXT
2007
Springer
15 years 6 months ago
Contexts and Ontologies in Schema Matching
Abstract. In this paper, we propose a general model of schema matching based on the following ideas: on the one hand, a schema is viewed as a context (namely as a partial and appro...
Paolo Bouquet
ATAL
2001
Springer
15 years 5 months ago
Simple Negotiating Agents in Complex Games:
We present a simple model of distributed multi-agent multi-issued contract negotiation for open systems where interactions are competitive and information is private and not shared...
Peyman Faratin, Mark Klein, Hiroki Sayama, Yaneer ...
87
Voted
ECTEL
2010
Springer
15 years 27 days ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
CSCW
2004
ACM
15 years 17 days ago
Consistency Control for Synchronous and Asynchronous Collaboration Based on Shared Objects and Activities
We describe a new collaborative technology that bridges the gap between ad hoc collaboration in email and more formal collaboration in structured shared workspaces. Our approach is...
Jürgen Vogel, Werner Geyer, Li-Te Cheng, Mich...
104
Voted
ESIAT
2009
IEEE
14 years 10 months ago
Path Planning Based on Dynamic Sub-population Pseudo-Parallel Genetic Algorithm
Through analysis of present pseudo-parallel genetic algorithm, propose a new dynamic sub-population pseudo-parallel genetic algorithm. It changes the condition that the magnitude o...
Lei Li, Yuemei Ren, Changyu Yang