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» Simulating a Finite State Mobile Agent System
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AIED
2005
Springer
15 years 3 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
AAAI
2007
14 years 11 months ago
Adaptive Timeout Policies for Fast Fine-Grained Power Management
Power management techniques for mobile appliances put the components of the systems into low power states to maximize battery life while minimizing the impact on the perceived per...
Branislav Kveton, Prashant Gandhi, Georgios Theoch...
AAAI
2004
14 years 11 months ago
A Multi-Resolution Pyramid for Outdoor Robot Terrain Perception
This paper addresses the problem of outdoor terrain modeling for the purposes of mobile robot navigation. We propose an approach in which a robot acquires a set of terrain models ...
Michael Montemerlo, Sebastian Thrun
GRID
2007
Springer
15 years 3 months ago
Multi-state grid resource availability characterization
—The functional heterogeneity of non-dedicated computational grids will increase with the inclusion of resources from desktop grids, P2P systems, and even mobile grids. Machine f...
Brent Rood, Michael J. Lewis
PIMRC
2008
IEEE
15 years 3 months ago
The Wireless Engset Multi-Rate Loss Model for the Handoff traffic analysis in W-CDMA networks
—The call-level performance modelling and evaluation of 3G cellular networks is important for the proper network dimensioning and efficient use of the network resources, such as ...
Vassilios G. Vassilakis, Michael D. Logothetis