We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
ing the differential semantics of rule-based models: exact and automated model reduction (Invited Lecture) Vincent Danos∗§, J´erˆome Feret†, Walter Fontana‡, Russell Harme...
As agents begin to perform complex tasks alongside humans as collaborative teammates, it becomes crucial that the resulting humanmultiagent teams adapt to time-critical domains. I...
We present, in this paper, an algorithm which integrates flow control and dynamic load balancing in Time Warp. The algorithm is intended for use in a distributed memory environme...