In previous work, we presented a tight approximate response-time analysis for tasks with offsets. While providing a tight bound on response times, the tight analysis exhibits simi...
In an industry project with a German car manufacturer we are faced with the challenge of placing a maximum number of uniform rigid rectangular boxes in the interior of a car trunk...
Friedrich Eisenbrand, Stefan Funke, Andreas Karren...
Concurrent multithreaded architectures exploit both instruction-level and thread-level parallelism through a combination of branch prediction and thread-level control speculation. ...
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
A novel approach to the computation of an approximate estimate of spatial object pose from camera images is proposed. The method is based on a neural network that generates pose hy...