We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...
Criminal behaviour often involves a combination of physical, mental, social and environmental (multi-)agent aspects, such as neurological deviations, hormones, arousal, (non)empat...
Some types of animals exploit patterns created in the environment as external mental states, thus obtaining an extension of their mind. In the case of social animals the creation a...
Tibor Bosse, Catholijn M. Jonker, Martijn C. Schut...
This paper contributes to the analysis of the question how altruistic behaviour can be in an agent’s own interest. The question is addressed by involving a temporal dimension in ...
Tibor Bosse, Martijn C. Schut, Jan Treur, David We...