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ICPP
2008
IEEE
15 years 6 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
MMAS
2004
Springer
15 years 5 months ago
Designing Emergency Guidance in a Social Interaction Platform
Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp...
Hideyuki Nakanishi, Toru Ishida
ATAL
2009
Springer
15 years 6 months ago
Monitoring social expectations in Second Life
Online virtual worlds such as Second Life provide a rich medium for unstructured human interaction in a shared simulated 3D environment. However, many human interactions take place...
Stephen Cranefield, Guannan Li
ATAL
2007
Springer
15 years 5 months ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss
AUSAI
2005
Springer
15 years 5 months ago
A Virtual Prolog Approach to Implementing Beliefs, Desires and Intentions in Animat Agents
Simulating a system of agents that navigate in a physical space is a challenging problem when the environment is sophisticated and the number of agents involved is large. We descr...
Kenneth A. Hawick, Heath A. James, C. J. Scogings