A new computational concept of timing jitter is proposed that is suitable for exploitation in circuit simulators. It is based on the approximation of computed noise characteristic...
Mark M. Gourary, Sergey G. Rusakov, Sergey L. Ulya...
Interrupts are important aspects of real-time embedded systems to handle events in time. When there exist nested interrupts in a real-time system, and an urgent interrupt is allow...
The standard class of adversaries considered in cryptography is that of strict polynomial-time probabilistic machines. However, expected polynomial-time machines are often also co...
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
The purpose of this paper is to investigate how discrete event simulation can support the growing need of information in the production system. Agility, one key to future competit...