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AIIDE
2009
15 years 3 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
114
Voted
BCSHCI
2009
15 years 3 months ago
Initial explorations into the user experience of 3D file browsing
We present an initial exploration into the usability of 3D file browsing. To explore the 3D file browsing technique design space, we analyzed the existing literature and developed...
Anamary Leal, Chadwick A. Wingrave, Joseph J. LaVi...
119
Voted
CEC
2010
IEEE
15 years 3 months ago
Beyond No Free Lunch: Realistic algorithms for arbitrary problem classes
In this paper we present a simple and general new No Free Lunch-like result that applies to revisiting algorithms searching arbitrary problem sets. We begin by unifying the assumpt...
James A. R. Marshall, Thomas G. Hinton
115
Voted
COMAD
2009
15 years 3 months ago
Graph Clustering for Keyword Search
Keyword search on data represented as graphs, is receiving lot of attention in recent years. Initial versions of keyword search systems assumed that the graph is memory resident. ...
Rose Catherine K., S. Sudarshan
138
Voted
GECCO
2008
Springer
199views Optimization» more  GECCO 2008»
15 years 2 months ago
Analysis of multi-objective evolutionary algorithms to optimize dynamic data types in embedded systems
New multimedia embedded applications are increasingly dynamic, and rely on Dynamically-allocated Data Types (DDTs) to store their data. The optimization of DDTs for each target em...
José Ignacio Hidalgo, José L. Risco-...
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