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CGF
2008
100views more  CGF 2008»
15 years 1 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
ECCC
2007
99views more  ECCC 2007»
15 years 1 months ago
An Exponential Time/Space Speedup For Resolution
Satisfiability algorithms have become one of the most practical and successful approaches for solving a variety of real-world problems, including hardware verification, experime...
Philipp Hertel, Toniann Pitassi
APLAS
2010
ACM
14 years 11 months ago
Live Heap Space Bounds for Real-Time Systems
Live heap space analyses have so far been concerned with the standard sequential programming model. However, that model is not very well suited for embedded real-time systems, wher...
Martin Kero, Pawel Pietrzak, Johan Nordlander
CORR
2008
Springer
83views Education» more  CORR 2008»
15 years 1 months ago
Alternating Hierarchies for Time-Space Tradeoffs
Nepomnjascii's Theorem states that for all 0 < 1 and k > 0 the class of languages recognized in nondeterministic time nk and space n , NTISP[nk , n ], is contained in ...
Chris Pollett, Eric Miles
DAC
2006
ACM
16 years 2 months ago
Design space exploration using time and resource duality with the ant colony optimization
Design space exploration during high level synthesis is often conducted through ad-hoc probing of the solution space using some scheduling algorithm. This is not only time consumi...
Gang Wang, Wenrui Gong, Brian DeRenzi, Ryan Kastne...