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NETGAMES
2004
ACM
15 years 8 months ago
Scalable peer-to-peer networked virtual environment
We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of Networked Virtual Environment in a simple and efficient manner. Our method exploits lo...
Shun-Yun Hu, Guan-Ming Liao
ISDA
2010
IEEE
15 years 1 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
CODES
1999
IEEE
15 years 7 months ago
An MPEG-2 decoder case study as a driver for a system level design methodology
We present a case study on the design of a heterogeneous architecture for MPEG-2 video decoding. The primary objective of the case study is the validation of the SPADE methodology...
Pieter van der Wolf, Paul Lieverse, Mudit Goel, Da...
122
Voted
IFIP
1994
Springer
15 years 7 months ago
Trends in Environmental Information Processing
In recent years, systems for processing environmental information have been evolving from research and development systems to practical applications. Today, many of these systems ...
Franz Josef Radermacher, Wolf-Fritz Riekert, Bernd...
SEFM
2005
IEEE
15 years 8 months ago
Formalising Control in Robust Spoken Dialogue Systems
The spoken language interface is now becoming an increasingly serious research topic with application to a wide range of highly engineered systems. Such systems not only include i...
Hui Shi, Robert J. Ross, John A. Bateman