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IADIS
2008
14 years 11 months ago
Modelling Collaborative Competence Level Using Machine Learning Techniques
Using open e-learning platforms as a tool to support the learning process has become an international tendency. Specially, in order to motivate the achievement of desired competen...
Laura Mancera Valetts, Silvia Baldiris Navarro, Ra...
UAI
2008
14 years 11 months ago
Learning and Solving Many-Player Games through a Cluster-Based Representation
In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. ...
Sevan G. Ficici, David C. Parkes, Avi Pfeffer
ECTEL
2007
Springer
15 years 4 months ago
Resolving Variations in Learning Spaces for Experiential Learning
Today, systems should react based on explicit demands from the learner or even proactively react based on changes in the working environment. The success of this type of systems de...
Eric Ras
SIMULATION
1998
83views more  SIMULATION 1998»
14 years 9 months ago
Libraries of Reusable Models: Theory and Application
Setting up a simulation model is more than writing down state equations and running them on a computer. A lot of conceptual information about the physics and engineering aspects o...
Arno Breunese, Jan L. Top, Jan F. Broenink, J. M. ...
DIMEA
2008
122views Multimedia» more  DIMEA 2008»
14 years 11 months ago
Multiplayer role games applied to problem based learning
The educational community is willing to approach the learning applications to the engaging and immersive formats of multimedia and video games as a way of increasing the motivatio...
Pilar Sancho, Pedro Pablo Gómez-Martí...