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AIS
2007
Springer
14 years 12 months ago
Virtual meeting rooms: from observation to simulation
Much working time is spent in meetings and as a consequence meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of ...
Dennis Reidsma, Rieks op den Akker, Rutger Rienks,...
VR
2002
IEEE
160views Virtual Reality» more  VR 2002»
14 years 11 months ago
Simulating Self-Motion II: A Virtual Reality Tricycle
: When simulating self-motion, virtual reality designers ignore non-visual cues at their peril. But providing non-visual cues presents significant challenges. One approach is to ac...
Robert S. Allison, Laurence R. Harris, A. R. Hogue...
VR
2002
IEEE
164views Virtual Reality» more  VR 2002»
14 years 11 months ago
Simulating Self-Motion I: Cues for the Perception of Motion
When people move there are many visual and non-visual cues that can inform them about their movement. Simulating self motion in a virtual-reality environment thus needs to take th...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
NPAR
2009
ACM
15 years 6 months ago
Airbrush simulation for artwork and computer modeling
A computerized airbrush system with a full three dimensional airbrush interface is presented. The position and orientation of an electronic airbrush tool is tracked in space, and,...
Jonathan Konieczny, Gary W. Meyer
ICML
2010
IEEE
15 years 28 days ago
Restricted Boltzmann Machines are Hard to Approximately Evaluate or Simulate
Restricted Boltzmann Machines (RBMs) are a type of probability model over the Boolean cube {-1, 1}n that have recently received much attention. We establish the intractability of ...
Philip M. Long, Rocco A. Servedio