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» Simulation Modeling and Optimization using ProModel
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QEST
2006
IEEE
15 years 6 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
ICIP
2003
IEEE
15 years 5 months ago
Stochastic rate-control of interframe video coders for VBR channels
We propose a new algorithm for the real-time control of an interframe video coder operating with a variable rate channel such as wireless channels or the Internet. Using technique...
Julián Cabrera, José Ignacio Ronda, ...
GECCO
2007
Springer
217views Optimization» more  GECCO 2007»
15 years 2 months ago
A quantitative analysis of memory requirement and generalization performance for robotic tasks
In autonomous agent systems, memory is an important element to handle agent behaviors appropriately. We present the analysis of memory requirements for robotic tasks including wal...
DaeEun Kim
COMCOM
2006
105views more  COMCOM 2006»
15 years 19 days ago
Dynamic bandwidth reservation for label switched paths: An on-line predictive approach
Managing the bandwidth allocated to a Label Switched Path in MPLS networks plays a major role for provisioning of Quality of Service and efficient use of resources. In doing so, t...
Tricha Anjali, Carlo Bruni, Daniela Iacoviello, Ca...
INFOCOM
2012
IEEE
13 years 3 months ago
Truthful spectrum auction design for secondary networks
Abstract—Opportunistic wireless channel access by nonlicensed users has emerged as a promising solution for addressing the bandwidth scarcity challenge. Auctions represent a natu...
Yuefei Zhu, Baochun Li, Zongpeng Li