Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ...
We present a new approach for the computation of the deformation field between three dimensional (3D) images. The deformation field minimizes the sum of the squared differences b...
Matthieu Ferrant, Simon K. Warfield, Charles R. G....
SHE (Software/Hardware Engineering) is an objectoriented analysis, specification and design method for complex reactive hardware/software systems. SHE is based on the formal speci...
Jeroen Voeten, P. H. A. van der Putten, M. P. J. S...
In this paper, we describe a case study in usability engineering for Web3D learning systems and introduce a new step to the typical methods of the usability design. Pedagogical ap...
Felipe Bacim, Nicholas F. Polys, Jian Chen, Mehdi ...
Abstract. State space explosion is the hardest challenge to the effective application of model checking methods. We present a new technique for achieving drastic state space reduct...