We present a pragmatic methodology for designing nonblocking real-time systems. Our methodology uses a combination of lock-free and wait-free synchronization techniques and clearl...
In many computer graphics and computer-aided design problems, it is very common to find a smooth and well structured surface to fit a set of unstructured 3-dimensional data. Altho...
Synthesis of textures is a very popular and active area of research; the applications and the areas of interest are various and significant. In the last years, much work has been ...
Many processes are composed of a n-fold repetition of some simpler process. If the whole process can be modeled with a neural network, we present a method to derive a model of the...
Many DTM schemes rely heavily on the accurate knowledge of the chip's dynamic thermal state to make optimal performance/ temperature trade-off decisions. This information is ...