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GLOBECOM
2010
IEEE
15 years 15 days ago
Attack-Resistant Collaboration in Wireless Video Streaming Social Networks
Users using the same video streaming service within a wireless network share the same limited backbone bandwidth to the Internet. These users are motivated to collaborate with eac...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
GROUP
2010
ACM
15 years 15 days ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
118
Voted
IAT
2010
IEEE
15 years 14 days ago
A Voting-Based Agent System for Course Selection in E-Learning
Agent technology is a good approach for solving a number of problems concerned with personalized learning. In personal learning contexts individual students are given an environme...
Ali M. Aseere, Enrico H. Gerding, David E. Millard
CHI
2011
ACM
14 years 6 months ago
Hang on a sec!: effects of proactive mediation of phone conversations while driving
Conversing on cell phones while driving is a risky, yet commonplace activity. State legislatures in the U.S. have enacted rules that limit hand-held phone conversations while driv...
Shamsi T. Iqbal, Eric Horvitz, Yun-Cheng Ju, Ella ...
SIGIR
2011
ACM
14 years 5 months ago
Active learning to maximize accuracy vs. effort in interactive information retrieval
We consider an interactive information retrieval task in which the user is interested in finding several to many relevant documents with minimal effort. Given an initial documen...
Aibo Tian, Matthew Lease