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» Simulation data exchange (SDX) implementation and use
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DAGSTUHL
1997
14 years 11 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
JCIT
2007
190views more  JCIT 2007»
14 years 9 months ago
A Two-layer Super-Peer based P2P Live Media Streaming System
Peer-to-peer (P2P) file sharing has become increasingly popular, accounting for as much as 70% of Internet traffic by some estimates. Recently, we have been witnessing the emergen...
Poo Kuan Hoong, Hiroshi Matsuo
ICDCS
2010
IEEE
14 years 11 months ago
CacheCast: Eliminating Redundant Link Traffic for Single Source Multiple Destination Transfers
Due to the lack of multicast services in the Internet, applications based on single source multiple destinations transfers such as video conferencing, IP radio, IPTV must use unica...
Piotr Srebrny, Thomas Plagemann, Vera Goebel, Andr...
MICRO
1995
IEEE
108views Hardware» more  MICRO 1995»
15 years 1 months ago
SPAID: software prefetching in pointer- and call-intensive environments
Software prefetching, typically in the context of numericor loop-intensive benchmarks, has been proposed as one remedy for the performance bottleneck imposed on computer systems b...
Mikko H. Lipasti, William J. Schmidt, Steven R. Ku...
PVLDB
2010
92views more  PVLDB 2010»
14 years 8 months ago
SSD Bufferpool Extensions for Database Systems
High-end solid state disks (SSDs) provide much faster access to data compared to conventional hard disk drives. We present a technique for using solid-state storage as a caching l...
Mustafa Canim, George A. Mihaila, Bishwaranjan Bha...