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162
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MTA
2011
184views Hardware» more  MTA 2011»
14 years 6 months ago
Real-time control of individual agents for crowd simulation
This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Yunbo Rao, Leiting Chen, Qihe Liu, Weiyao Lin, Yan...
CVPR
2004
IEEE
16 years 5 months ago
Multibody Motion Segmentation Based on Simulated Annealing
The problem of multibody motion segmentation is an important and challenging issue in computer vision. In this paper, a novel segmentation technique based on simulated annealing (...
Zhimin Fan, Jie Zhou, Ying Wu
127
Voted
EPEW
2009
Springer
15 years 10 months ago
Modelling Zoned RAID Systems Using Fork-Join Queueing Simulation
Abstract. RAID systems are ubiquitously deployed in storage environments, both as standalone storage solutions and as fundamental components of virtualised storage platforms. Accur...
Abigail S. Lebrecht, Nicholas J. Dingle, William J...
AUTOMOTIVEUI
2009
ACM
15 years 10 months ago
Developing a low-cost driving simulator for the evaluation of in-vehicle technologies
We present a case study concerning the development of a driving simulator at Mitsubishi Electric Research Laboratories. By relying largely on off-the-shelf components, we have kep...
Garrett Weinberg, Bret Harsham
106
Voted
IPPS
2008
IEEE
15 years 10 months ago
Evaluation of dynamic scheduling methods in simulations of storm-time ion acceleration
In this paper we investigate the applicability of classic dynamic loop scheduling methods on a numerical simulation code that calculates the trajectories of charged particles in t...
Ioannis Riakiotakis, Georgios I. Goumas, Nectarios...