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WSC
2004
15 years 7 months ago
Applying a Cognitive Architecture to Control of Virtual Non-Player Characters
CHI Systems, under contract to the U. S. Army Research Institute, is developing an immersive training system, called Virtual Environment Cultural Training for Operational Readines...
Chris McCollum, Charles Barba, Thomas Santarelli, ...
AICOM
2005
97views more  AICOM 2005»
15 years 6 months ago
The Ants' Garden: Complex interactions between populations and the scalability of qualitative models
Ecological theories often explain the behaviour of communities in terms of the underlying interactions that take place between the species that are part of the community. This clos...
Bert Bredeweg, Paulo Salles
JAIR
2007
111views more  JAIR 2007»
15 years 6 months ago
Proactive Algorithms for Job Shop Scheduling with Probabilistic Durations
Most classical scheduling formulations assume a fixed and known duration for each activity. In this paper, we weaken this assumption, requiring instead that each duration can be ...
J. Christopher Beck, Nic Wilson
GRAPHICSINTERFACE
2011
14 years 9 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
ISBI
2004
IEEE
16 years 7 months ago
A Likelihood-Based Framework for Quantification of Brain Receptor PET Studies in The Pixel Domain
Quantification of receptor binding studies obtained with PET is complicated by tissue heterogeneity in the sampling image elements pixels and voxels. This effect is caused by a li...
József Varga, K. J. Ray Liu, Z. Jane Wang, ...