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FPLAY
2008
14 years 11 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
CDES
2008
123views Hardware» more  CDES 2008»
14 years 11 months ago
R-tree: A Hardware Implementation
R-tree data structures are widely used in spatial databases to store, manage and manipulate spatial information. As the data volume of such databases is typically very large, the q...
Xiang Xiao, Tuo Shi, Pranav Vaidya, Jaehwan John L...
MEDIAFORENSICS
2010
14 years 11 months ago
Audio annotation watermarking with robustness against DA/AD conversion
In the paper we present a watermarking scheme developed to meet the specific requirements of audio annotation watermarking robust against DA/AD conversion (watermark detection aft...
Kun Qian, Christian Krätzer, Michael Biermann...
AAAI
2006
14 years 11 months ago
Reinforcement Learning with Human Teachers: Evidence of Feedback and Guidance with Implications for Learning Performance
As robots become a mass consumer product, they will need to learn new skills by interacting with typical human users. Past approaches have adapted reinforcement learning (RL) to a...
Andrea Lockerd Thomaz, Cynthia Breazeal
AIPS
2006
14 years 11 months ago
Predictive Planning for Supply Chain Management
Supply chains are ubiquitous in the manufacturing of many complex products. Traditionally, supply chains have been created through the intricate interactions of human representati...
David Pardoe, Peter Stone