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ICNP
2002
IEEE
15 years 9 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
DCOSS
2010
Springer
15 years 9 months ago
ZeroCal: Automatic MAC Protocol Calibration
Sensor network MAC protocols are typically configured for an intended deployment scenario once and for all at compile time. This approach, however, leads to suboptimal performance...
Andreas Meier, Matthias Woehrle, Marco Zimmerling,...
ICNP
1999
IEEE
15 years 9 months ago
ERUF: Early Regulation of Unresponsive Best-Effort Traffic
In this paper, we propose router mechanisms to regulate unresponsive best-effort traffic. By unresponsive traffic we mean flows that do not reduce their sending rate in response t...
Anand Rangarajan, Anurag Acharya
HPCA
1998
IEEE
15 years 9 months ago
Exploiting Two-Case Delivery for Fast Protected Messaging
We propose and evaluate two complementary techniques to protect and virtualize a tightly-coupled network interface in a multicomputer. The techniques allow efficient, direct appli...
Kenneth Mackenzie, John Kubiatowicz, Matthew Frank...
AINA
2004
IEEE
15 years 8 months ago
Can Streaming Of Stored Playback Video Be Supported On Peer to Peer Infrastructure?
Streaming live video over peers in the Internet is gaining popularity since it has the advantage of reducing the load on the server and enable the server to perform other speciali...
K. Kalapriya, S. K. Nandy, K. Venkatesh Babu