— Most of the existing video streaming systems employ the worst case analysis in application layer buffer size dimensioning. Even though the worst case buffer size dimensioning p...
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Computational grids are now widespread, but their large-scale behaviour is still poorly understood. We report on some calculations of loading, scaling and utilisation behaviours o...
Statistical physics, computer simulation and discrete mathematics are intimately related through the study of shared lattice models. These models lie at the foundation of all thre...
This paper identifies application-aware adaptation as an essential capability of mobile clients, and provides an overview of Odyssey, an architecture that supports this capability...
Mahadev Satyanarayanan, Brian Noble, Puneet Kumar,...