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TOG
2008
154views more  TOG 2008»
15 years 4 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
INFORMS
2000
128views more  INFORMS 2000»
15 years 4 months ago
A Revised Simplex Search Procedure for Stochastic Simulation Response Surface Optimization
We develop a variant of the Nelder-Mead (NM) simplex search procedure for stochastic simulation optimization that is designed to avoid many of the weaknesses encumbering such dire...
David G. Humphrey, James R. Wilson
HPCN
1997
Springer
15 years 9 months ago
High Performance Simulation for Resonant-Mass Gravitational Radiation Antennas
Abstract. In this paper the design and validation of a high performance simulation is discussed that is of critical value to the feasibility study of the GRAIL project, the aim of ...
Jan F. de Ronde, G. Dick van Albada, Peter M. A. S...
EGPGV
2004
Springer
175views Visualization» more  EGPGV 2004»
15 years 10 months ago
Interactive Parallel Visualization of Large Particle Datasets
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Kevin Liang, Patricia Monger, Huge Couchman
ICASSP
2008
IEEE
15 years 11 months ago
Bayesian update of dialogue state for robust dialogue systems
This paper presents a new framework for accumulating beliefs in spoken dialogue systems. The technique is based on updating a Bayesian Network that represents the underlying state...
Blaise Thomson, Jost Schatzmann, Steve Young