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CA
1999
IEEE
13 years 10 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
TMC
2011
164views more  TMC 2011»
13 years 1 months ago
Security Games for Vehicular Networks
—Vehicular networks (VANETs) can be used to improve transportation security, reliability, and management. This paper investigates security aspects of VANETs within a game-theoret...
Tansu Alpcan, Sonja Buchegger
MOBIHOC
2004
ACM
13 years 11 months ago
On the behavior of communication links of a node in a multi-hop mobile environment
In this work, we develop an analytical framework to investigate the behavior of the communication links of a node in a random mobility environment. Analytical expressions characte...
Prince Samar, Stephen B. Wicker
FSS
2010
147views more  FSS 2010»
13 years 4 months ago
A divide and conquer method for learning large Fuzzy Cognitive Maps
Fuzzy Cognitive Maps (FCMs) are a convenient tool for modeling and simulating dynamic systems. FCMs were applied in a large number of diverse areas and have already gained momentu...
Wojciech Stach, Lukasz A. Kurgan, Witold Pedrycz
ICDCS
2006
IEEE
14 years 9 days ago
Greedy is Good: On Service Tree Placement for In-Network Stream Processing
This paper is concerned with reducing communication costs when executing distributed user tasks in a sensor network. We take a service-oriented abstraction of sensor networks, whe...
Zoë Abrams, Jie Liu