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EL
2002
181views more  EL 2002»
14 years 9 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
VRST
2003
ACM
15 years 3 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
LCN
1998
IEEE
15 years 2 months ago
QoS Routing in Ad Hoc Wireless Networks
Abstract-- The emergence of nomadic applications have recently generated much interest in wireless network infrastructures that support real-time communications. In this paper, we ...
C. R. Lin
ICC
2007
IEEE
124views Communications» more  ICC 2007»
15 years 4 months ago
Emulating End-to-End Losses and Delays for Ad Hoc Networks
— Ad hoc networks have gained place in the research area recently. There are many researches regarding different topics related to such networks, such as routing, media access co...
Alaa Seddik-Ghaleb, Yacine Ghamri-Doudane, Sidi-Mo...
WSC
1997
14 years 11 months ago
AutoStat: Output Statistical Analysis for AutoMod Users
AutoStat™ is an extension package for AutoMod™ and AutoSched™ models that provides complete support for simulation model experimentation and statistical analysis of outputs....
John S. Carson II