This paper discusses the simulation of vehicle kinematics with SimVis3D and the Newton Game Dynamics Engine. As running example a Pioneer1 like robot is used. First its differenti...
We have developed an individual-based evolving predator-prey ecosystem simulation that integrates, for the first time, a complex individual behaviour model, an evolutionary mecha...
—A novel capability for modelling and simulating intra- and inter-organizational collaboration in an emergencyresponse domain is presented. This capability combines the prescript...
In this paper, we present a method to help teach computer architecture (or computer organization) by developing an in class system where the students, themselves, compile high-leve...
The current challenge for crowd simulations is the design and development of a scalable system that is capable of simulating the individual behavior of millions of complex agents ...