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CGF
2005
147views more  CGF 2005»
15 years 4 months ago
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual envir...
Jens Krüger, Rüdiger Westermann
MAGS
2007
117views more  MAGS 2007»
15 years 4 months ago
Organization detection for dynamic load balancing in individual-based simulations
Large-scale individual-based simulations can benefit a lot from high performance computing environments. The benefit that can be hopped depends greatly on a good load distributi...
Cyrille Bertelle, Antoine Dutot, Fréd&eacut...
ALIFE
1999
15 years 4 months ago
The Simulated Evolution of Biochemical Guilds: Reconciling Gaia Theory and Natural Selection
Gaia theory, which states that organisms both affect and regulate their environment, poses an interesting problem to Neo-Darwinian evolutionary biologists and provides an exciting ...
Keith L. Downing, Peter Zvirinsky
CGF
1999
120views more  CGF 1999»
15 years 4 months ago
An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context
In this paper, we outline the creation of an Informed Environment, dedicated to urban life simulation.We propose methods and tools for creating and providing the information neces...
Nathalie Farenc, Ronan Boulic, Daniel Thalmann
JCC
2002
85views more  JCC 2002»
15 years 4 months ago
Efficiency of the multicanonical simulation method as applied to peptides of increasing size: The heptapeptide deltorphin
: The advantage of the multicanonical (MUCA) simulation method of Berg and coworkers over the conventional Metropolis method is in its ability to move a system effectively across e...
Fatih Yaar, Handan Arkin, Tarik Çelik, Bern...