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CONCUR
2009
Springer
15 years 11 months ago
Computing Stuttering Simulations
Stuttering bisimulation is a well-known behavioural equivalence that preserves CTL-X, namely CTL without the next-time operator X. Correspondingly, the stuttering simulation preord...
Francesco Ranzato, Francesco Tapparo
EDUTAINMENT
2009
Springer
15 years 11 months ago
A Distributed Multi-agent Architecture in Simulation Based Medical Training
This paper addresses the issues of distributed interactions in a simulation based medial training environment, where a team of doctors, nurses and assistants are trained for handli...
Jun Hu, Loe M. G. Feijs
FSTTCS
2009
Springer
15 years 11 months ago
On Timed Alternating Simulation for Concurrent Timed Games
We address the problem of alternating simulation refinement for concurrent timed games (TG). We show that checking timed alternating simulation between TG is EXPTIME-complete, and...
Laura Bozzelli, Axel Legay, Sophie Pinchinat
MIG
2009
Springer
15 years 11 months ago
A Predictive Collision Avoidance Model for Pedestrian Simulation
We present a new local method for collision avoidance that is based on collision prediction. In our model, each pedestrian predicts possible future collisions with other pedestrian...
Ioannis Karamouzas, Peter Heil, Pascal van Beek, M...
CEC
2008
IEEE
15 years 11 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...