Stuttering bisimulation is a well-known behavioural equivalence that preserves CTL-X, namely CTL without the next-time operator X. Correspondingly, the stuttering simulation preord...
This paper addresses the issues of distributed interactions in a simulation based medial training environment, where a team of doctors, nurses and assistants are trained for handli...
We address the problem of alternating simulation refinement for concurrent timed games (TG). We show that checking timed alternating simulation between TG is EXPTIME-complete, and...
We present a new local method for collision avoidance that is based on collision prediction. In our model, each pedestrian predicts possible future collisions with other pedestrian...
Ioannis Karamouzas, Peter Heil, Pascal van Beek, M...
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...