Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Simulating the realistic behavior of large crowds of autonomous agents is still a challenge for the computer graphics community. In order to handle large crowds, some scalable arc...
Guillermo Vigueras, Miguel Lozano, Juan Manuel Ord...
The Linux kernel 2.6.23 scheduler includes substantial changes that may entice researchers with no prior interest in Linux to attempt to understand or modify its behavior. Often, ...
John M. Calandrino, Dan P. Baumberger, Tong Li, Je...
The emergence of recent XML-based technologies paved the way for new types of architectures and message exchanges on the Internet through Web services. MashUps consist in combinin...
Yosri Harzallah, Vincent Michel, Qi Liu, Gabriel A...