Real-world objects exhibit rich physical interaction behaviours on contact. Such behaviours depend on how heavy and hard it is when held, how its surface feels when touched, how i...
Hiromi T. Tanaka, Kiyotaka Kushihama, Naoki Ueda, ...
Behavior-based artificial intelligent system is to derive the complicated behaviors by selecting appropriate one from a set of basic behaviors. Many robot systems have used behavi...
We introduce Biter, a platform for the teaching and research of multiagent systems’ design. Biter implements a client for the RoboCup simulator. It provides users with the basic ...
Legged autonomous vehicles move by executing patterns of leg-joint angles known as gaits. Synthesizing gaits by hand is a complex and time-consuming task which becomes even more c...
As long as computers continue to get more CPU processing power, data centers need to optimize their power usage. We can do this and maintain the same complexity level as before by...