In this paper a new time-stepping method for simulating systems of rigid bodies is given. Unlike methods which take an instantaneous point of view, our method is based on impulse-m...
In this paper, we present our approach to automate the development process of co-design tools. We demonstrate with a non-trivial real world example how we can accelerate the tool ...
Many practical dextrous manipulation tasks involve large-scale motion of the grasped object while maintaining a stable grasp. To plan such tasks, one must control both the motion ...
Vibrations can significantly enhance touch perception for virtual environment applications with minimal design complexity and cost. In order to create realistic vibrotactile feedb...
Allison M. Okamura, Stanford Dennerlein, Robert D....
We suggest that planning for automated earthmoving operations such as digging a foundation or leveling a mound of soil, be treated at multiple levels. In a system that we have dev...