We consider computational aspects of alternating move games, repeated games in which players take actions at alternating time steps rather than playing simultaneously. We show tha...
Aaron Roth, Maria-Florina Balcan, Adam Kalai, Yish...
Abstract. Polytope Faces Pursuit (PFP) is a greedy algorithm that approximates the sparse solutions recovered by 1 regularised least-squares (Lasso) [4,10] in a similar vein to (Or...
Given a set of service requests, each char acterize d by a temporal interval and a category, an integer k, and an integer hc for each categoryc, the Server A llocation with Bounde...
Alan A. Bertossi, Maria Cristina Pinotti, Romeo Ri...
Consider a downlink multicast scenario where a base station equipped with multiple antennas wishes to simultaneously broadcast a number of signals to some given groups of users ove...
— Self-monitoring the sensor statuses such as liveness, node density and residue energy is critical for maintaining the normal operation of the sensor network. When building the ...