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GRAPHICSINTERFACE
2003
15 years 7 months ago
Hardware-Accelerated Visual Hull Reconstruction and Rendering
We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-theshelf graphics hardware. The reconstruction is accomplished by projecti...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
SNPD
2003
15 years 7 months ago
Estimation of Multiple Motions by Block Matching
This paper deals with the problem of estimating multiple motions at points where these motions are overlaid. We present a new approach that is based on block matching and can deal...
Ingo Stuke, Til Aach, Erhardt Barth, Cicero Mota
CGF
2005
111views more  CGF 2005»
15 years 5 months ago
Pinchmaps: textures with customizable discontinuities
We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in smoothly varying regions, with customizable discontinuities, to model s...
Marco Tarini, Paolo Cignoni
192
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CVPR
2011
IEEE
15 years 1 months ago
From 3D Scene Geometry to Human Workspace
We present a human-centric paradigm for scene understanding. Our approach goes beyond estimating 3D scene geometry and predicts the “workspace” of a human which is represented...
Abhinav Gupta, Scott Satkin, Alyosha Efros, Martia...
CVPR
2004
IEEE
16 years 7 months ago
Shape Correspondence through Landmark Sliding
Motivated by improving statistical shape analysis, this paper presents a novel landmark-based method for accurate shape correspondence, where the general goal is to align multiple...
Song Wang, Toshiro Kubota, Theodor Richardson